SESSION
Shall we play a game?
In this session, Ray will talk about the high level basics of building a web-based, text game. He'll talk about the easy parts, the hard parts, and why he has started way more games than he's actually finished.
In this session, Ray will talk about the high level basics of building a web-based, text game. He'll talk about the easy parts, the hard parts, and why he has started way more games than he's actually finished.
Simon Prickett explores what Redis is, why developers like it so much, and when to use its unique capabilities.
Dave Nugent will walk you through a hands-on workshop building a Slack bot using Node.js.